Learn from the experience of Senior Artists in the 3D Industry
Build your 3D Portfolio
INTERVIEWS, MEDIA AND STUDIOS WE HAVE WORKED WITH






Who is this for?
PropGon Academy is designed for 3D artists who want to work the way AAA studios do: not just learn software, but master the real pipeline.
Beginners
You do not know where to start and you are passionate about Props, Materials and Environments, or you have the basics in some software but do not know how to structure your workflow for the industry.
Self-taught artists with a portfolio
You learned on your own with YouTube and you have projects, but you feel something is missing. That something is the pipeline: here you learn what free tutorials do not teach.
Industry hopefuls
You have a portfolio but you do not know what it is missing. Your goal is to get into a game studio. You need a portfolio that speaks the language of recruiters!
WE BUILD OUR OWN TOOLS
TO OPTIMIZE PROCESSES AND SAVE TIME
From the Blog
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How to Install Claude Code in Unreal Engine 5.8: Complete Guide (MCP, VibeUE and UnrealClaude)
Step-by-step guide to install and connect Claude Code to Unreal Engine 5.8 with MCP, VibeUE and UnrealClaude. Real… Read more →
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How to Get a Job as a 3D Artist in Video Games: Complete Portfolio, Résumé and Job Search Guide
Building a good 3D game artist portfolio is today the factor that most determines whether you get a… Read more →
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Trim Sheets: The Secret of Professional 3D Optimization
Discover how AAA studios texture entire environments with just a few texture files using trim sheets. Learn the… Read more →
