Trained by the industry.
To enter the industry.
We are not a generic course platform. We are active AAA game artists who teach exactly what studios demand, no filler, no empty theory.
SECURE MY SPOT → // LIMITED ACCESS · WAITLIST OPENWhy do most 3D artists fail to get hired in the industry?
- , They learn Blender from YouTube tutorials but never master the pipeline completo production que los estudios realmente usan.
- , Their portfolios have great-looking art but lack technical standards: misconfigured LODs, incorrect collisions, UVs that don’t meet production requirements.
- , They take individual courses from instructors who have never worked in a real studio and teach theory disconnected from actual industry practice.
- , They invest months or years training and still don’t know how to deliver assets that pass a real code review.
PropGon Academy bridges that gap with the first Game Art Track AAA in Spanish, English coming soon.
A track designed by active industry professionals so your next asset doesn’t just look good, it meets real AAA production standards.
Real pipeline, not simulated
Every module replicates the exact workflow used in production: from concept to delivery in Unreal Engine.
Active industry instructors
We don’t teach from theory. We teach from the experience of having built assets that are in published games.
Proprietary tools included
Access to addons developed at PropGon that automate critical parts of the pipeline, tools we use ourselves.
Technical production standards
LODs, collisions, Trim Sheets, texture optimization, naming conventions and delivery, everything studios verify before accepting an asset.
In English, no excuses
elite game art technical training in English exists. We’re building the English equivalent, coming soon.
High-standard community
Access to a network of artists who hold themselves to high standards and share the same commitment to quality. Not a generic Discord, a community with standards.
Why PropGon Academy and not another option?
| Criteria | PropGon Academy | YouTube Courses | Other Platforms |
|---|---|---|---|
| Active industry instructors | ✓ Yes | ~ Varies | ~ Raramente |
| Complete Blender → Unreal Engine pipeline | ✓ Yes | ✗ Fragmentado | ~ Parcial |
| Production tools included | ✓ Yes | ✗ No | ✗ No |
| Real AAA technical standards | ✓ Yes | ✗ No | ~ Basic |
| Technical-level content in English | ✓ Yes | ~ Limitado | ✗ Casi no existe |
| Curated artist community | ✓ Yes | ✗ No | ~ Generic |
| Free to start | ✓ Free Addon + articles | ✓ Yes | ✗ Subscription |
Learn from those already inside.
Our team is made up of active 3D artists in the game industry, not ex-professionals who left the industry years ago to teach classes.
Environment Artist with experience in AAA game asset production. Specialist in Trim Sheets and modular workflows.
BLENDER UE5 AAATechnical Artist with experience in pipeline optimization for game studios. Tool development and workflow automation.
PIPELINE PYTHON TOOLSProp Artist with credits in published titles. Expert in LODs, collisions, and asset delivery for real-time engines.
PROPS LOD REALTIME// Full profiles available soon · The team has experience at leading industry studios and in specialized game art training
The waitlist won’t be open forever.
PropGon Academy is designed to maintain small groups and a training quality impossible to scale massively. When we open, those first on the list will have priority access, and the best price that will ever exist.
// NO SPAM · WE’LL ONLY NOTIFY YOU WHEN WE OPEN
PropGon Academy
Asegura tu acceso al Nexo
Join the waitlist and be the first to get access when we open, at the best price that will ever exist.
